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With the acquisition of AnacondaSoftware , ArenaBlade technologies has picked up a games division. This division is charged first of all with evaluating the planned AnacondaSoftware games to see what is feasable and is not, and finish work on anything that is completable.

AnacondaSoftware was founded in 2000, by then junior high student Daniel Cheney. He had always wanted to start a company for programming, this one came from the invention of a story that grew much too large for printed media. His idea was to have a series of games, telling the story through them, that constructed this universe. This universe and it's story became all-encompassing, and any stand-alone games would be worlds that existed inside this massive universe, though may not otherwise have any apparent connections to the storyline. ArenaBlade plans on finishing and releasing at least the first three chapters of the story games, known as the Spiral Island Trilogy, and will evaluate continuing the story in video game form by the sales of these three games.



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